So one of the things that when game design is in its most intense phases, is the urge to do something unrelated. This week I have been working a lot on two major projects – a serious game on Housing Policy for the University of Stirling, and the ‘A Very British Coup’ Megagame.
So naturally I have had to take breaks from the creative process. The first was to play with the idea of Stone Paper Scissors… (inspired by a cartoon I saw a few years back)…
..and then, a day later I couldn’t resisit taking the joke a step further…
I’m not going to complete the set with ‘paper:paper:paper’ – someone else can take a stab at that!
Today, the very silly idea of Megagame Top Trumps came to me for no good reason. So I designed the first 9 cards of the deck.
The idea will remain in this state I think, unless or until:
a. I get the inspiration and energy to make the rest of the pack – there would be about 100 cards in it I would guess – though I don’t have data on every megagame I know about so some of the stats would be … gasp … made up!
b. Some card-making genie would take the idea and create a whole bunch of better looking cards – (cough)TomMouat(cough).
There is a serious point here as well. The creative parts of game design cannot be forced. When they are, the end product is at risk of just not working – so my practice is to work in spurts of creating new things, interspersed with boring admin and making things (like lunch).
And recharging the creative energies by doing something pretty much unrelated – sort of.